29 Beer Ice Breaker Drinking Games

When sitting down and enjoying a real beer, you're more likely to find yourself in conversation than in games. If you like nostalgia and humor, this section covers some games you may have enjoyed and some that are complete send-ups (read: not to be taken seriously) provided as conversation pieces. The standard disclaimer here is that you must be of legal drinking age to consume beer, and you can substitute non-alcoholic beverages in the games as well.

Boot-A-Bout:

The rules are simple: Buy a pitcher of beer. Player one puts any amount of money in the middle of the table (or if you're playing with studs, into the pitcher). This player then drinks as much beer as he wants directly from the pitcher. He must take at least one swallow. He then passes the pitcher to the next player, who then puts some more money into the kittey and drinks. Whoever finishes the pitcher gets all the money.

Burnout

This is a simple game that requires nothing more than a plastic or glass cup, a napkin, a few cigarettes, a dime and beer. Wet the rim of the glass and stretch the napkin tightly across to create a drum. Peel off the excess napkin hanging off the side of the glass. (This may sound difficult but it's not) Place a dime in the middle of the napkin. Light a cig and use it to burn a hole through the napkin. A player can make the hole as big or as small as he/she wants.

It is always the same players turn until there is no more ember on the napkin. Pass the cig to the next player and repeat. Whoever causes the dime to fall must drink. You will be surprised at how long that dime can stay suspended on just a hair of napkin. This game is great for getting attention or meeting people at bars.

Camp Master

This is one that will piss off the unknowing who will kick themselves after they figure out the pattern! Ingredients: beer + people. The object is to be given permission to go camping by a "Camp Master" or "Troop Leader" or whatever. This person (you) needs to have at least one other person who knows the game, perhaps TWO if there are around 10-15 people. You begin by saying that you will go camping and will take with you something that begins with the FIRST letter of your FIRST name.

THIS is the trick; to be able to go camping one must "take" something that begins with the same letter as the first letter of his/her name! The second person (we'll presume one that does NOT know the game) will take something and typically will be told by the "leader" that he/she CANNOT go camping.

Frustration & laughter will mount as people who "take" legit camping items such as tents or sleeping bags CANNOT go camping when Barney just said that he is taking "B"agels and he was allowed to go camping. Not being given permission to go camping is penalized with a drink of zee beer. The game play ends when everyone finally figures it out or someone threatens violence if they are not told the "trick"!!

Cardinal Puff

This game is best played with a small group and each participant must be very observant and alert at all times.

Everyone sits around a table, and chairmen start the game by standing up with his full glass and announcing "I drink to the health of cardinal puff", glass on the table, taps the table with one finger with his left hand, and then taps the table with one finger with his right hand, he then taps underside of the table once with each finger of each hand. Then he taps his right leg with his right hand once, and his left leg with his left hand once. He then picks up his glass holding it with one finger and his thumb takes one drink and then table and sits it down.

He then stands and says, "I drink to the health of the cardinal puff" for the second time. Then he repeats the above sequence tapping the table twice with two fingers, tapping the underside of the table twice with two fingers, tapping both his legs twice with each hand, and then holding his glass with two fingers and his thumb, take two drinks and then tapping the glass two times on the table and sits it down.

Then he announces "I drink to the health of the cardinal puff" for the third and final time.

Everything is done as above, but now three times and three fingers.

Once this all has been done, he sits down, and the next person must try his luck drinking to the cardinals health.

Any mistakes results in that person drinking a fine and starting at the beginning.

Categories

A simple game that requires a little bit of thought. Standard supplies: people and beer.

Any player can start the game, all it takes is the calling out of a category. The next player then has to say something that fits into that category. Play ends when somebody repeats something that has already been said, or can't think of anything new. The player at fault takes a drink, then play starts again with a new category.

Sample categories: States, Cars, Brands of Beer, Sexual Positions, Brands of Cigarettes, Animals, Colors, etc.

This game may be the inspiration for those lame, mass-marketed beer brands' pot-shot commercials targeting "geneartion-xers" where they sit around and start a category like "Gilligan's Island, or "Music of the 70's."

FLIP THE CUP

Mass quantities of beer, 2 teams of equal size, plastic cups, and a table.

To Play: Teams stand on opposite sides of the table, one person from each team directly opposite each other. Each person fills a cup halfway with beer. A neutral judge yells "go".

The first player on each team chugs his beer as fast as possible. After finishing, the player sets his cup down on the edge of the table, with enough of the cup over the edge so that he can get a finger under it to flip it over. The cup must land standing before the next person on the team may begin chugging. The game is over when one team has chugged all their beers, and the last person has successfully flipped their cup.

The best part is, everyone playing gets drunk, because everyone drinks the same amount. The winners, however, get to brag about their skills until they pass out or everyone stops listening.

Frisbeer

Equipment: a frisbee, at least 4 plastic cups, lots of beer and a hot, sunny day.

Play: Start with 2 people (e.g. A & B) (you could have more). A stands 10'opposite B. Both A & B have two cups. Each pair of cups are placed on the ground in front of the two players. One of the cups of each pair is empty and is placed upside down. The other is filled with beer and is placed next to the empty cup. The distance between the two cups is slightly greater than the width of the frisbee (so the frisbee could pass between the cups.)

Object: Knock down the opponents empty glass without hitting the full glass.

Rules: If your opponent hits your empty glass you drink once from your full glass. If he hits your full glass, he has to drink his whole full glass. It seems simple, but I guarantee you'll get drunk quick. Accuracy diminishes as the game wears on. You can be super accurate most of the time, but the one time your not could be deadly, especially if your opponent is a terrible shot. That will make sense when you start playing.

I Never

This is a great game for a group of close friends or people who really like to share hints of their dark pasts. Only supplies are people with inquiring minds, and beer. You probably won't get drunk playing this, but it's a great ice-breaker for a party.

Everyone sits around around a table, or on the floor if you so desire. One person goes first by making a TRUE statement that begins with "I never...." For example, "I've never been to Disneyland." Then, if any other player HAS DONE what the person said, they simply drink.

As the game progresses, the statements tend to get more personal and explicit. But the game only works when people are honest. However, if somebody drinks on an "I never..," no explanation is necessary. For example, if someone says, "I've never had sex with an inflatable doll," and someone ends up drinking to it, no explanation is needed, just a drink of affirmation.

As always, be creative.





Letters

Another pretty simple game that requires minimal thought; that is the best kind. Only the barest of supplies are needed: people and beer.

Any player has the power to start the game; all it takes is the calling out of a letter. The next player must then say a word that starts with that letter. Play ends when a word gets repeated or the person is unable to think of a word. That person who screws up takes a drink and play begins again with a new letter.

Matchbox Game
You need : people (4 or 5 works well), beer, matchbox, table. Alcohol Consumption Rate : Depends on the skill of the group, but medium to high.

Taking it in turns using a designated order, each player places their pint glass a hand's width from the edge of the table and then balances the matchbox on the edge of the table. The aim is to then flick the matchbox over the pint glass. If the box lands on the table then the following rules are observed:
Box lands upright on the very smallest sides - +3 points to the total.
Box lands on the smaller 2 sides - +1 point to the total.
Box lands on the largest sides - player drinks the number of points (1 point equals 1 sip for example) in the current running total of drinks owed.
This total is then set back to zero and the game recommences with the next
player.

Special Rules: You must finish your pint or down the total number of existing points +3 (whichever is the larger) if:
(1) When balancing the matchbox on the table edge it falls to the floor.
(2) The box is flicked so far it falls off the far edge of the table.
(3) The matchbox is flicked into a glass.

No Name Game

Best way to play is with two teams of two people each. It's really very simple but can cause a mean hangover.

Each team sets up ten cups arranged like bowling pins on their end of the table. Fill one cup (players choice) all the way to the top, fill the rest half way. Each team takes turns bouncing the ping pong ball across the table. If it lands in a cup, the other team must drink it and remove the cup from their side of the table. When the ball lands in the full cup, both players on that team must drink an entire beer using the cup already full and filling up a half full cup. When you bounce the ball into your oppenent's last cup, you win and they have to finish any of the cups left on your side of the table.

Draw an imaginary line down the center of the table that the teams cannot cross.

One additional rule that makes it a little ruff is the loose ball rule. If you bounce the ball and your oppenents have trouble catching it, you can cross the line and try to get it back. Caution: full-scale brawls have resulted from this rule.

One Big Chicken

A great bar game, any number of people may play. High buzz factor. Supplies: people and beer, the basics. But what's really important is to have someone who knows all ten phrases.

The person who knows all the phrases begins, one phrase a time. The game follows the same routine as the Twelve Days of Christmas. So, the sixth person in the circle would have to repeat the sixth phrase, as well as the previous five.

If you mess up a phrase you drink the number of phrases you had to complete, and then start over at the first phrase. This continues until the game is completed, saying all ten without screwing up.

The phrases are:

1.Big Chicken
2.Cute Ducks
3.Brown Bears
4.Hairy Running Hares
5.Fat Females Sitting, Sipping scotch, and smoking cigarettes
6.Sheets Slit by Sam the Sheet Slitter
7.Sexy Siamese Sailors sailing the seven seas
8.Echoing egotists echoing egotistical ecstasies
9.Naughty Knocked up Nuns navigating the Nigerian desert towards the nunnery
10.fig pluckers plucking figs, I'm not a fig plucker or a fig pluckers son but I'll pluck figs until the fig plucking's done!

Have fun.

One Duck, Couple Geese
The object of this game is to repeat what is being said by the lead person, while drinking a lot. This will get you very drunk if you play it right. The lead person has to know all of the phrases by heart in order to lead the game........here it goes!

1. Lead says, "One duck" ..... Each person goes in turn repeating it. After said, one swallow of beer will do fine.
2. After going around once, lead says, "One duck, couple geese". Each person then repeats, followed by a gulp. (Unlimited amount of players)
3. It continues like above, repeating each phrase along with the next.
Here is the list:
1. One Duck
2. Couple Geese
3. Three Brown Bear
4. Four Running Hare
5. Five Fat Females Sitting on a Fence
6. Six Slippery Seals swimming Swiftly
7. Seven Sicilian Sailors Saling the Seven Seas in Silver Sailboats (long version: with Silver Sails)
8. Eight Egotistical Echoits Echoing Egotistical Echoits
9. Nine Nanook Natives Nibbling Natural Nipples
10. Ten Two-ton Two-toned Twin-carbed cadillacs totaled in a texas twister

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The finale of the games is with every person ,in turn, saying all of the phrases, in a row, without messing up.

The reason that you get drunk is because every time you mess up, you have to take a gulp and start over from the beginning until you get it right.

This is how the game goes: 1, 12, 123, 1234, 12345, 123456, 1234567,
12345678, 123456789, 12345678910

Postmodernism: The Drinking Game
RULE ONE: If anyone, at any time, for any reason, believes in, supports, or likes a person, place, or idea, it's only because they haven't uncovered the fundamental contradictions underlying it and you are allowed to laugh at them because they are less Jaded than you.

QUALIFICATION ONE: If everyone disbelieves in, attacks, or dislikes a person, place, or idea, it's only because they haven't uncovered the fundamental contradictions underlying that disbelief, and you may support that person, place, or idea, and you are allowed to laugh at the other players because they are less perceptive than you.

COROLLARY: Anyone who explains the rules is an annoying fuck.

Have a drink.

Power Hour

Fraternity brothers often play Power Hour. All you do is take a shot of beer every 60 seconds for an hour.

Questions

This is a favorite drinking game, although it's often difficult to find people willing to play it. Mid-level buzz factor. Basic supplies only: people and beer. It starts with a room full of people, the more the merrier. The object is to ask a question when it is your turn, but this is much more difficult than it seems. The rules are:

Obviously, the infraction of any rule is punishable by a drink.

You can only ask one person one question at a time.

a. The person who asks the question must address the person queried by name; no pointing. (newcomers to a crowd are allowed some leeway until they learn names.)
b. The questions must be answerable by yes or no. (This rule is optional, but be certain beforehand if it will be observed.)

The person asked the question must immediately ask another person

a. Any hesitation, answering the question, laughing, or doing anything else besides asking somebody else a question is punishable by a drink.
b. Asking a question back at the person who asked is punishable by a drink.
c. Any question can be asked only once. Simply rephrasing somebody else's question is a cheat. A person who repeats a question must take a drink.

Other notes:

If the crowd cracks up (after, for example, a spectacularly personal question), a Team Drink is called.

The best way to play is to keep a question or two rolling around in your head, to be spewed out after you are asked a question. Good questions are the innocent sounding ones: Has the game started yet?... Is it past midnight?... Is that button on your shirt undone?

The other best way to play is to get personal (the game usually descends to this level fairly quickly): Do you often pick your nose like that?... Do you masturbate often?... Are your breasts really 36DD?... Does your girlfriend arch when you make love?

You can see the game demonstrated (after a fashion) in the tennis court scene in Rosencrantz and Guilderstern Are Dead.

Rhyme

A drinking game for aspiring poets, well, not really. You'll need people and beer to play, that's it. Similar to Letters.

Any player can begin the game, all it takes is for the person to say a word, any word. The next player must say another word that rhymes with the previous word. Play ends when a word is repeated or a non-rhyming word is said. The violator then takes a drink. Play begins again with a new word.

Roxanne

Nothing quite like a musical drinking game. Get yourself a copy of the Police's "Roxanne" (originally released on Outlandos D'Amour in 1978), a lot of beer, and plenty of people.

Divide the room in half, one half being "Roxanne," the other half being "Red Light." Play the music. Anytime "Roxanne" is sung, the Roxanne side drinks. Likewise, anytime "red light" is sung, the "red light" side of the room drinks. It's that easy.

Alternate version: everybody drinks when either "Roxanne" or "red light" is sung.

Sh!t on your neighbor

It's really simple, but a lot of fun:
1. Everyone names the person to his/her right/left.

2. One cycle is made around the table, where everyone says their name out loud, so
everyone can (try to) remember who is who.

3. The dealer starts to his left/right, dealing one card face up in front of every player.
When any two players have cards that have matching types of cards (not same
suit) then whomever names to OTHER person first between the two players wins
that round. The loser gives the cards currently in front of him, and drinks the same
amount of gulps as cards.

4. The player who has the most cards at the end wins. The losers drink the amount
of cards in front of them.

Smile

Highly adult game. Low buzz factor, nonetheless quite enjoyable to play.

Approx. 6-8 guys or girls (all one sex or mixed, for that matter) sit around a table with a table cloth that hangs to the floor. The participants drop their pants/skirts/shorts to their ankles and a willing person goes under the table to do whatever s/he wishes.

The first "player" to smile has to drink.

Originally a bachelor party game with hired prostitute.

Suck and Blow

A classic game for the purpose of meeting people-- not for getting drunk. Supplies needed: people of both sexes (depending on sexual preference) and something along the lines of a good-sized index card or sheet of paper.

Everyone sits in a circle, generally male - female. Someone chooses to start, and places the card against his/her lips, then using nothing but air pressure passes it to the person sitting next to him. This person takes the card by sucking on it and attempts to pass it to the next person, of course, never touching the card with hands.

If the card is dropped during the exchange, those involved take a drink. Then the game resumes.

There is another version where after the card is dropped, it is torn in half, and then the game continues. Eventually, there becomes more lips involved in the exchange than actual card.

The Blues

REQUIREMENTS:
1) As many people as you can get

2)  (Misc. good stuff)

3)  And a guitarist- or harmonica, etc..
The game is set up with everyone in a circle, and it starts with the guitarist (musicians) playing a blues intro. When this is over, he or she starts into the song with a simple phrase (I Ain't Got Not Shoes), whatever, then it goes around the circle and the next person has to rhyme with the last person's phrase. When someone blows it by stopping, the rhythm of the song or can't think of anything to say, then that person has to drink.

THIS GAME CAN BE VERY FUN. IT'S EVEN BETTER WITH MORE MUSICIANS (HARMONICAS, DRUMS ETC.)

The best time to bring this game up is at a gathering, after everyone has already had lot to drink. You will be surprised at what it brings out of people, especially the shy ones (also great around camp fires) before you know it, everyone is singing the blues!

The Million Dollar Drunk

There is also another beer drinking game called "The Million Dollar Drunk". This game is pretty well the same as Roxanne, but instead, you just get a bunch of people and a bunch of beer and of course you have to play "If I had a Million Dollars" by The Bare Naked Ladies. Every time the say the phrase, "If I had a million dollars," you take a chug. Trust me, this will guarantee a BLAST.

The Name Game

Another good "get to know ya'" kind of game. Mid buzz factor. Only the standard supplies are needed: people and beer.

Everybody sits in a circle, (isn't this how most games start?) and someone starts by saying the name of someone famous, or pretty close to being famous as far as those people are concerned.

If a player can't think of a name IMMEDIATELY, they must consume for the DURATION until they can think of an appropriate name.

Play never stops, it is always moving. Now, if someone says a name that begins with the same letter on first and last names (ie: Donald Duck, Mickey Mouse) or is a single name (ie: Madonna, Cher) then the direction of the circle reverses.

The crisp packet tower game

Lots of McCoys crisps (chilli flavoured) or any type of foil-wrapped crisp packets (or chip packets, depending on UK/US dialect), drink, people, half pint glasses (one for each player).

How to play:

Eat a pack of crisps, shove it in the half pint glass so that another pack can be shoved in the top of that. For every pack of crisps you eat, you down a pint. Highest free-standing tower when you finish eating the crisps (which is why you need lots) wins. You can get towers about 3 or 4 feet tall that free-stand quite easily.

Variations for people who don't like crisps or be bothered to buy them:

Down a pint, down a pint, down a pint etc. Put a pint glass in another one and build up from that. Continue until only one tower is standing, due to other people knocking them down. You can get towers 10 feet tall very easily.

Touchy Feely

Need people (5-8), beer, aluminum can, and a bic lighter. The object is not to laugh while making a total fool out of one of the other participants. One person holds the can under the table burning a dark, ash-like spot on it. Go around the table touching different parts of other players faces while announcing what part you touched two times, i.e., "NOSE, NOSE", "EAR, EAR".

When the person with the can is about to touch the person next to him, he rubs his fingers on the black substance and touches the persons face in a random spot. Everyone will laugh out loud while the person just touched will question why. Eveyone who laughs must drink twice. The game continues until the person with an entirely black face gets pissed off and quits. Before the game starts, make it clear to everyone that they aren't to laugh or explain what's going on. Make this game count, because you can usually pull it off on the same friends once or twice.

Vegie Game

Everyone sits in a circle (surprise) and chooses a type of vegie or fruit to be. They will be called this name throughout the game. Everyone must know all the names. Starter starts by tapping two fingers on the table getting a rhythm to which the game goes. Everyone follows. Starter then (with top lip covering top teeth) says their name three times and calls on another player by saying another name once. The player called on then does the same, and calls on another name.
**Keeping top teeth covered with top lip at all times while "chanting"

CONSUME IF: Teeth show (often happens if laughter occurs). Get out of rhythm.
Or, can't remember anyone's vege or fruit name.
** you cant just call on the person who called on you!

For example:
watermelon: watermelon watermelon watermelon, celery
celery: celery celery celery tomato
Tomato: tomato tomato tomato cherry

As everyone gets the hang of things the rhythm should be quickened, laughter occurs and consumption should be rife!

Waterfall

The host of a party calls a waterfall. Everyone participating (grudgingly or not) must fill up their glass. The host chooses an order of people. Everyone must start drinking at the same time. The first person designated by the host can put their beer down at will. The second person must wait till the first person has stopped drinking. The third must wait until the second is finished and so on.

This game is fun with a lot of people in the waterfall because the 5th or 6th person is going to drink A LOT of beer. There are no losers in this game-- only a group of wildly intoxicated friends having a hell of a good time!

Who Shit

Who Shit is very similar to Thumper, but where Thumper was a game of hand gestures to identify a person, Who Shit has a type of "Shit" to identify a person. Supplies: beer and people.

Prior to the beginning of the game, everybody playing decides what type of "Shit" they are going to be. No, not actual feces, but...well, here are some examples: He Shit, Book Shit, Car Shit, Dumb Shit, Coffee Shit, etc. Basically anything can qualify as a type of Shit, including proper names, adjectives, and so on.

One person starts the game by saying, "Who Shit, (another player's) Shit." Then the person who was called responds by saying their own Shit followed by another player's Shit.

Example:
You have four people playing: Dumb Shit, Captain Shit, Sexy Shit, and Mystery Shit. Dumb Shit begins:

DS: "Who Shit, Mystery Shit"
MS: "Mystery Shit, Sexy Shit"
SS: "Sexy Shit, Mystery Shit"
MS: "Mystery Shit, Captain Shit"
etc.

This continues until either somebody fails to immediately respond when called, or somebody calls on a non-existent shit. The person who screwed up then takes a drink and starts with "Who Shit."